It’s been awhile since I did any personal art so I tried my hand at painting my fiancee, with a square brush and some other custom brushes.
So I’m launching an IndieGoGo Campaign for my upcoming 200-pg. sketchbook, Skabrous Skratchwork Vol. 1!
You can find all the details there! Please share around and preorder yourself a copy if you want one, woop~!
Thanks so much for looking!
Signal boost for my good buddy and fellow nostalgiCO/nostalgiCrew member and co-founder, Robaato. Given how often he churns out sketches you can be sure this book will be chock-full of content and likely a lot of them will be full of Bliss Barson goodness.
Spread the word or show some support if you’re feeling generous enough and let’s see this book become tangible. ♥
During downtime on working with Cryamore-related tasks, I recently decided to try and make a spin-off of one of my future projects, Dungeon Chasers, to a smaller scale and came up with Dungeon Chasers SD. I’ve written out most of the documentation already and it’s definitely way smaller than Cryamore and 8 Bit Bastards: Shooting Star Saga.
Anyway, I decided to try and figure out how I want the game to look and played around with some designs and I think I’m about satisfied with the look of the fourth design study.
Perhaps I’ll be making future development diaries on this little side project as I go along. For now though, back to Cryamore maps because we’re near the home stretch for this half of worldbuilding!
Picked Lavos’ Body for the Chrono Trigger Collab that Rob started.
I may have taken a few liberties with the design especially the head but man, there’s really not that much art of Lavos out there, was really tough to figure out how the specifics of its whole design.
Hopefully I did Lavos’ design justice and didn’t desecrate it instead.